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AUDIO LEAD, COMPOSER, SOUND DESIGNER.


Building Audio That Survives Production: A FIFA Heroes Audio Retrospective
A persistent misconception in game audio is that the assets are the product. A sound effect, a piece of music or a middleware event has no real production value until it has been proven inside the game itself. Under the shifting pressures and expectations of production, even a seemingly simple asset can expose the distance between making audio and making audio that actually functions. I joined FIFA Heroes in an audio design capacity. As the project developed, the work moved b
Edward Ray
16 hours ago7 min read


DEVELOPER RESOURCE: Unity Audio tutorial. Setting up "Sends" and "Duck" FX across groups.
In this short tutorial, I'll walk you through setting up sends and ducking in Unity. I've met a surprising number of developers who know...
Edward Ray
Feb 19, 20257 min read


Custom Music - Client Questionnaire
This list isn’t just a polite formality. It's an essential component of my workflow, designed to set expectations...
Edward Ray
Feb 14, 20252 min read


The 10 Types of Client You’ll Meet as a Creative Freelancer
Every contractor dreams of working with the perfect client. The one that knows exactly what they want, understands the value of the work and makes the process smooth and enjoyable. The reality is that clients come in all shapes and sizes, each bringing unique challenges and idiosyncrasies to the table. They can be the reason you're fired up to crack on with a day's work, or they can be the reason you feel your stomach sink every time you hear an email come in. Whether they ha
Edward Ray
Feb 11, 202511 min read


Hiring Audio Professionals - A Guide - ACT IV: Signs of a Good Composer Checklist
What should you look for when evaluating candidates?
How can you ensure they’re the right fit for your project?
Edward Ray
Jan 29, 20258 min read


Hiring Audio Professionals - A Guide - ACT III: Budgeting for Audio. What Should a Composer Cost?
Budgeting for audio in visual media. What should a composer cost?
Edward Ray
Nov 28, 20246 min read


Drum and Bass? Bassy Drums? How Hans Zimmer Became a Rudeboi in a Client Miscommunication...
As a composer, few things are more important than understanding exactly what a client wants from the very beginning. But despite your...
Edward Ray
Nov 25, 20243 min read


Hiring Audio Professionals - A Guide - ACT II: Sound Design: Why it Matters. More Than Just Background Noise
In Act II of my four-part series on hiring audio professionals, we explore the art and importance of sound design for visual media.
Edward Ray
Nov 20, 20243 min read


Hiring Audio Professionals - A Guide - ACT I: "Is Audio Even THAT Important?"
Welcome to part one of four of my comprehensive guide, geared towards helping commissioning parties identify the areas that require attention when hiring an audio professional. In this series, I will be sharing key lessons learned from years of discussions with industry professionals - including film directors, game developers, and fellow composers. I've been on this end of these interactions and have been asked the same questions time and again. While I’m always happy to pr
Edward Ray
Nov 6, 20244 min read


Scoring Rogue
The following post was taken from promotional material that was distributed at GDC, in 2023. It discusses the writing process and...
Edward Ray
Oct 30, 202410 min read
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