COMPOSER AND SOUND DESIGNER.

PROFILE

I write to construct identity.
To draw blood. To strike bone.
To make the pulse of your world not just heard but felt.
Discipline, clarity and taste are the only foundations worth building on.
Forget a tagline.
This is dogma, the current that runs through everything I create.
Reliability is assumed, like tuning or timing.
The true measure lies in authorship, conviction and consequence.
Every piece is musical architecture.
Sonic structures that define, reinforce and endure.
Each gesture is intentional.
Each decision shaped by the weight of the world it inhabits.
I work as a comrade, shaping worlds that demand
sound with blood in its veins.
The result is emotional artillery.
When the smoke fades, the landscape will have changed.
What follows is the shape of the work.


I. THE WORK
Killer. No Filler.
Original music for games and film. Sound design where the world demands it.
Implementation support across FMOD, Unity, Wwise and Unreal.
II. THE METHOD
Discipline As Doctrine.
Clear briefs. Quick iterations. Steady communication. Milestones agreed up front. Revisions handled without fuss.
Delivery that respects schedules.
III. THE INSTRUMENTARIUM
More Than Most.
Modular and hardware synths. Analogue outboard. Recorded brass, woodwind and strings.
Guitars, bass and drums. A studio built to scale, armed with the tools to sculpt and to strike.
IV. PAST ALLIES
Projects across European, Asian and American markets.
Credits include titles co-published by Meta and internationally aired television.
V. OUR PACT
The right sound is the one that serves your world.
Whether orchestral, synth-driven or something stranger, the aim is the same: authorship with consequence, forged to endure.





