COMPOSER AND SOUND DESIGNER.

EDWARD RAY
Composer, Sound Designer & Audio Lead for Video Games
Hybrid orchestral, industrial and atmospheric audio for projects where tone, tension and sonic identity are part of the architecture itself.
It’s a minor miracle when a game makes it to market. What often gets overlooked is that projects also live or die by the way they sound.
I work across composition, sound design and implementation, contributing to projects ranging from independent productions through to Meta-published VR titles.
Most recently, I served as Audio Lead on FIFA Heroes, contributing to sound design, implementation, audio programming oversight and pipeline management.
My work suits projects with a strong point of view; projects that are wise to the fact that sound carries narrative weight.
Selected projects, original music and media appearances can be explored throughout the site.

