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EDWARD RAY

Composer, Sound Designer & Audio Lead for Video Games

Hybrid orchestral, industrial and atmospheric audio for projects where tone, tension and sonic identity are part of the architecture itself.
 

It’s a minor miracle when a game makes it to market. What often gets overlooked is that projects also live or die by the way they sound.
 

I work across composition, sound design and implementation, contributing to projects ranging from independent productions through to Meta-published VR titles.


Most recently, I served as Audio Lead on FIFA Heroes, contributing to sound design, implementation, audio programming oversight and pipeline management.
 

My work suits projects with a strong point of view; projects that are wise to the fact that sound carries narrative weight.
 

Selected projects, original music and media appearances can be explored throughout the site.

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© 2026 by Edward Ray
 

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