Welcome to part one of four of my comprehensive guide, geared towards helping commissioning parties identify the areas that require attention when hiring an audio professional. In this series, I will be sharing key lessons learned from years of discussions with industry professionals - including film directors, game developers, and fellow composers. I've been on this end of these interactions and have been asked the same questions time and again. While I’m always happy to provide answers (it's part of the job) - I believe it’s worthwhile to share my experiences to save you some guesswork. As the series unfolds, we will explore a variety of topics that are crucial for anyone looking to navigate the audio landscape effectively; these include the importance of sound design and its ideal synergy with music, the complexities involved in budgeting for audio projects, as well as the essential criteria for identifying a good composer. Perhaps you're a composer yourself. I'm not questioning your abilities by any means - instead, I aim to highlight principles that I strive to embody in my own collaborations. These aren't things that I'm saying you're doing wrong, these are things that I've noticed that, when done right, can lead to a more rewarding process and outcome for everyone involved.
I encourage you to share your thoughts, questions and experiences in the comments section below. Your engagement is valuable. I look forward to hearing your perspectives as we navigate these important topics together!
In this post, we will focus on ACT I: “Is audio even that important?” Of course, I'll argue that it is; this is my livelihood after all. However, I recognise that many may not fully understand why audio matters. Technical Note:
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